Devlog
Shipping a multi-agent heist sim — engine in PHP, minds on Letta, rules from Cyberpunk RED. This is the honest build record.
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Publish devlog update for crew carryover and DNS blocker.
Publish devlog update for crew carryover and DNS blocker.
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Wire crew picks into runs; log agents DNS blocker.
Crew role choices now carry from crew builder into job runs; next blocker is agents DNS+TLS cutover.
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Carry crew role selections from builder into job runs.
Carry crew role selections from builder into job runs.
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Add crew builder UI, job board polish, and cyberpsychosis balance tool.
Add crew builder UI, job board polish, and cyberpsychosis balance tool.
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Add Letta NPC glue: PHP client, SQLite cache, play.php narration
Add Letta NPC glue: PHP client, SQLite cache, play.php narration
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Fix multihost deploy layout + browser play slice
Fix multihost deploy layout + browser play slice
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Devlog site live — markdown posts, auto-update on push
dev.the-last-job.decisionsciencecorp.com hosts the build log — back-dated slice entries plus GitHub Action posts on every push.
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Add dev blog (dev subdomain) + auto-post on push + back-dated entries
Add dev blog (dev subdomain) + auto-post on push + back-dated entries
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Slice #4: deeper NET content + Night City flavor
ICE roster to 14 (Kraken, Dragon), 10 programs, Militech + Arasaka endgame jobs, fixer quotes and news ticker.
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Slice #3: the job loop — crew, clock, aftermath, betrayals surface
End-to-end heist — on-site obstacles + netrun on one mission clock, payout, street cred, hidden agendas trigger in aftermath.
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Slice #2: skill checks + humanity / cyberpsychosis
CP RED d10 crit rules, cyberware tree with humanity-loss dice, EMP curve stable → at_risk → cyberpsychotic.
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Slice #1.5: lifepath rolls up a crew (sealed agendas)
Five full d10 lifepath tables, core-four crew generation, hidden agendas sealed from the player card — enforced by test.
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Slice #1: deterministic netrunner-vs-NET engine
Park-Miller RNG, ICE combat, security clock, vault extraction — same seed, identical run log. 8/8 determinism tests.
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Architecture pivot — LEMP game + Letta/Sanctum agents
Mark approved LEMP + existing infra instead of a new Python runtime bill.
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Genesis — Athena, the board, and "The Last Job
Pulled the concept from Athena's thread, stood up the DSC Tasks board, and scoped a multi-agent heist sim on Cyberpunk RED mechanics.