Fix multihost deploy layout + browser play slice
Shipped as 13705b6.
What Changed
This pass updates developer vlog content, blog rendering, job board and contract flow, moving the project forward with committed implementation and documented verification.
- Worked in developer vlog content.
- Worked in blog rendering.
- Worked in job board and contract flow.
- Worked in crew and lifepath.
- Worked in test coverage.
- Worked in automation/tooling.
Why It Matters
The point is to keep the project understandable as it ships, so build decisions remain visible to players, collaborators, and future development passes.
Implementation Notes
The commit message for this slice was:
Move engine includes, rules data, and blog posts under public/ so
multihost deploy.sh (public/ rsync only) serves the devlog and future UI.
- includes/ + data/ -> public/includes + public/data (Tasks-style layout)
- Blog posts -> public/blog/content; paths + GH Action updated
- public/play.php: seed + job picker, crew card, after-action report
- Apex landing links to /play.php and dev blog
46/46 tests still green.
Files touched in this slice included:
.github/workflows/devblog.ymlbin/chrome-demo.phpbin/crew-demo.phpbin/job-demo.phpbin/netrun-demo.phppublic/blog/content/2026-06-05-add-dev-blog-dev-subdomain-auto-post-on-push-back-dated-entr.mdpublic/blog/content/2026-06-05-architecture-lemp-letta.mdpublic/blog/content/2026-06-05-devlog-site-live.mdpublic/blog/content/2026-06-05-genesis-athena-and-the-board.mdpublic/blog/content/2026-06-05-slice-1-5-lifepath-crew.mdpublic/blog/content/2026-06-05-slice-1-netrun-engine.mdpublic/blog/content/2026-06-05-slice-2-skill-checks-humanity.md- plus 47 more files in the same slice
Verification
- The change was committed to
mainand included in the running devlog timeline. - The current archive test suite verifies devlog posts render with substantive body content, illustrations, screenshots, and valid asset references.
- For browser-facing slices, Playwright smoke checks in this build cycle covered the active game surfaces and devlog pages.
Visuals
