Implement cyberdeck Deck and Wire UX slice.
Shipped as 1054f3b.
What Changed
This slice moves the project forward across job board and contract flow, campaign intel, crew and lifepath, automation/tooling.
- Worked in job board and contract flow.
- Worked in campaign intel.
- Worked in crew and lifepath.
- Worked in automation/tooling.
Why It Matters
Keeping the explanation alongside the implementation makes the build easier to review, test, and continue.
Implementation Notes
The commit message for this slice was:
Replaces the homepage with a deck-first boot screen, moves the game shell to unified in-world nav, demotes dev/build language, and adds a text-only fixer line for the first Wire touchpoint while keeping existing mechanics functional.
Files touched in this slice included:
.gitignorepublic/assets/game.csspublic/crew.phppublic/includes/Layout.phppublic/index.phppublic/intel.phppublic/play.phptools/e2e-flow-check.py
Verification
- The change was committed to
mainand included in the running devlog timeline. - The archive test suite verifies devlog posts render with substantive body content, illustrations, screenshots, and valid asset references.
- Browser-facing work should include Playwright or equivalent smoke coverage before it is described as visually complete.
Visuals
