Add crew builder UI, job board polish, and cyberpsychosis balance tool.
Shipped as 8599bb3.
What Changed
This pass strengthens crew creation and character texture, keeping generated runners deterministic while making their public-facing cards more useful and dramatic.
- Worked in job board and contract flow.
- Worked in crew and lifepath.
- Worked in automation/tooling.
Why It Matters
The crew is the emotional center of the heist simulator. Better public hooks make generated characters feel playable without exposing sealed agenda logic.
Implementation Notes
The commit message for this slice was:
Ships crew.php with role pick and chrome shop humanity preview, shared game layout/CSS, richer play.php after-action report, and a CLI sweep for EMP/status distribution.
Files touched in this slice included:
public/assets/game.csspublic/crew.phppublic/includes/Layout.phppublic/includes/Lifepath/ChromePlanner.phppublic/index.phppublic/play.phptools/balance-cyberpsychosis.php
Verification
- The change was committed to
mainand included in the running devlog timeline. - The current archive test suite verifies devlog posts render with substantive body content, illustrations, screenshots, and valid asset references.
- For browser-facing slices, Playwright smoke checks in this build cycle covered the active game surfaces and devlog pages.
Visuals
