Deepen narrative hooks across jobs and city flavor.
Shipped as 42d1b15.
What Changed
This entry documents story and flavor work that turns mechanics into a coherent Night City heist narrative.
Shipped 42d1b15.
Narrative pass
This was a story-density pass, not a mechanics pass.
Every contract now has:
briefingstakescomplication
Those fields render directly on the job board so each run has a reason to exist before the dice start moving.
Tone upgrades
Expanded:
- fixer quotes
- news ticker items
- district ambiance
- hidden agendas
The connective tissue is now more specific: borrowed faces, dead voices, engram evidence, predictive casualty lists, and the Tower remembering people who tried to beat it before.
Verification
php tests/run-tests.php-> 53 passed- Job board smoke confirmed
Stakes,Complication, and endgame copy render correctly.
Why It Matters
The game needs story pressure and readable context, not just mechanics. These notes explain how each shipped slice makes the heist feel more connected.
Implementation Notes
The commit message for this slice was:
Adds briefing, stakes, and complication copy to contracts, surfaces that story texture on the job board, and expands fixer, news, ambiance, and hidden-agenda tables with stronger endgame pressure.
Files touched in this slice included:
public/assets/game.csspublic/data/flavor/district_ambiance.jsonpublic/data/flavor/fixer_quotes.jsonpublic/data/flavor/news_ticker.jsonpublic/data/hidden_agendas.jsonpublic/data/jobs/datafort-militech.jsonpublic/data/jobs/extraction-arasaka-substation.jsonpublic/data/jobs/smashgrab-pawnshop.jsonpublic/data/jobs/the-last-job-arasaka.jsonpublic/includes/Job.phppublic/play.php
Verification
- The entry is part of the devlog archive and renders through the same PHP Markdown pipeline as current posts.
- The test suite now requires every devlog post to carry substantive details, illustration and screenshot figures, and valid visual asset references.
- Current browser smoke checks cover representative rich posts and older auto-generated posts after expansion.
Visuals
