Publish devlog for prefetch max-live tuning.
Shipped as 21ae55d.
What Changed
This entry records the documentation pass for the previous build slice, turning the work into a readable project log instead of leaving the commit as the only source of truth.
- Published or refreshed the project log for the previous implementation slice.
- Kept the public build history aligned with what shipped to
main. - Preserved commit attribution while adding human-readable context.
Why It Matters
The devlog is part of the product surface for this project. It should explain the work clearly enough that a reader can follow the build without opening GitHub.
Implementation Notes
The commit message for this slice was:
Adds a post for commit a39a589, documenting bounded prefetch behavior and deferred beat reporting.
Files touched in this slice included:
public/blog/content/2026-06-05-tune-prefetch-with-max-live-budget.md
Verification
- The change was committed to
mainand included in the running devlog timeline. - The current archive test suite verifies devlog posts render with substantive body content, illustrations, screenshots, and valid asset references.
- For browser-facing slices, Playwright smoke checks in this build cycle covered the active game surfaces and devlog pages.
Visuals
